Hagwarts

Edal's Bonus Item

Category:
gloves
Description:

-4 to any Charisma checks (including Charisma based skills) requiring interaction with other Humanoids.

+2 to resist disarm or grapple attempts.

Upon a successful unarmed strike, target becomes nauseated for 1d2 rounds.

Unable to wear gloves, unless they are Magic gloves of at least lvl 8. Wearing high enough level magical gloves removes all penalties and bonuses provided by this item.

Will evolve and gain power as the wearer gains Witch levels. (Evolution occurs every 3 lvls).

Level 3

-4 to any Charisma checks (including Charisma based skills) requiring interaction with other Humanoids.

+3 to resist disarm or grapple attempts.

Upon a successful unarmed strike, target becomes nauseated for 1 round/character level.

1/day The pustules and warts burst, releasing a foul gas. A 5 foot radius around the caster that lasts 1 round per 2 character levels is filled with the noxious gas. Creatures within the radius are considered nauseated (no save) but instantly recover if they leave the area of effect. The gas cloud follows the caster, always remaining in the squares adjacent to the caster. A creature that starts its turn within the gas takes 1 point of acid damage per character level and must make a Fortitude Save (10+CharacterLevel+Con Bonus) or become Staggered for 1 round.

Bio:

Some say that the warts are a curse for not living up to its parent’s potential. Other say its what comes with practicing witchcraft in the first place. Edal’s hands are plagued with groteque and unsavory warts that only present it with pain and discomfort if it tries to cover them with gloves or mittens.

First evolution: The warts and pustules covering your hands and arms have begun to bubble and pulse. That’s right, they’ve become even more disgusting. The first time one popped you would have sworn a nearby flower wilted.

Hagwarts

Prophecy Unmade SetzerValorin